Talents
164 entries in this section.
Double Tap
Allows a character to fire a second time with a semi-automatic weapon at a penalty to the hit roll.
Ranged TalentImproved Aim
Refines aimed and called shots, helping a marksman place accurate fire where it matters.
Ranged TalentCover Fire
Uses disciplined fire from cover to improve a combatant's control of an engagement.
Ranged TalentCenter Mass
Focuses rifle fire on the torso for dependable stopping power.
Ranged TalentControlled Burst
Turns short automatic bursts into controlled, effective attacks.
Ranged TalentRolling Thunder
Develops the sustained-fire techniques of a dedicated machine gunner.
Ranged TalentSilent Strike
Improves the ability to eliminate a target quietly with suitable weapons.
Ranged TalentBreacher's Blast
Uses a shotgun at close range to punish armored targets and force openings.
Ranged TalentOne Shot, One Kill
Represents patient sniper discipline and decisive long-range fire.
Melee TalentBlood Strike
A precise stabbing attack that leaves the victim bleeding after the initial wound.
Melee TalentQuick Strikes
Uses speed and practiced weapon handling to deliver additional melee attacks.
Melee TalentImprovised Melee Weapon
Turns ordinary objects and tools into practical close-combat weapons.
Melee TalentShoulder Throw
Uses leverage and positioning to throw an opponent to the ground.
Melee TalentDisarm
Attempts to knock or wrench a weapon away from an opponent.
Body TalentDie Hard
Gives a badly injured character a chance to remain alive when an attack should finish them.
Body TalentTri-Athlete
Represents conditioning for sustained running, swimming, and other endurance-heavy activity.
Body TalentJump Attack
Combines momentum and elevation into an aggressive melee maneuver.
Quickness TalentGhost Step
Allows a trained mover to slip through danger and avoid detection at a critical moment.
Quickness TalentDive for Cover!
A sudden defensive movement that gets a character out of an attack's path and into nearby protection.
Body TalentAdrenaline Rush
Lets a character push through exhaustion in a crisis by drawing on a sudden reserve of Stamina.
Body TalentAgainst All Odds
Makes a character more effective when badly outnumbered, helping them endure pressure from several enemies at once.
Body TalentAin'T Got Time To Bleed
Lets a wounded character keep functioning by temporarily ignoring some of the penalties caused by injury.
Body TalentBattle Hardened
Reduces the impact of fear, shock, and other battlefield conditions that can disrupt a character’s actions.
Body TalentBigger Is Better
Allows a strong character to handle oversized weapons and heavy equipment more effectively.
Body TalentBody Training
Represents broad physical conditioning that improves the character’s overall toughness and ability to withstand punishment.
Body TalentBodybuilding
Develops raw muscular power, improving feats of strength and the force behind physical attacks.
Body TalentBreath Holding
Allows a character to remain without air longer and function better during dives, smoke exposure, or similar hazards.
Body TalentCardio Training
Improves sustained physical effort, helping the character keep moving and recover from strenuous activity.
Body TalentControlled Breathing
Helps a character control fatigue and recover Stamina through deliberate breathing during stressful situations.
Body TalentCross-Fitness Training
Builds balanced strength and endurance for characters who need to perform several kinds of demanding physical activity.
Body TalentEnduring March
Allows a character to travel for longer periods and carry on through the fatigue caused by extended movement.
Body TalentFortitude
Helps a character resist physical conditions and remain functional after taking serious punishment.
Body TalentHeroic Comeback
Allows a battered character to regain momentum and return to the fight when the situation turns desperate.
Body TalentHigh Intensity Tactical Training (Hitt)
Conditions a character for repeated bursts of strenuous tactical movement and combat activity.
Body TalentI'Ll Take Watch
Helps a character remain alert and effective while going without sleep during long watches or emergencies.
Body TalentImproved Leap
Increases the distance and effectiveness of jumps made through raw strength.
Body TalentIron Constitution
Improves resistance to disease, environmental hardship, and other threats to physical health.
Body TalentIron Grip
Makes the character harder to disarm and better able to hold, carry, or control objects through grip strength.
Body TalentIron Will
Helps a character withstand pain and physical trauma without losing control of their actions.
Body TalentNever Back Down
Rewards a character for standing their ground instead of retreating from an immediate threat.
Body TalentPower Throw
Lets a strong character throw weapons and objects farther and with greater force.
Body TalentResilient Stance
Uses a planted stance to make the character harder to knock down, move, or physically overwhelm.
Body TalentSparring
Represents regular combat practice that improves conditioning and readiness for physical confrontation.
Body TalentStamina Surge
Allows a character to recover a sudden reserve of Stamina when they need to keep acting.
Body TalentStrength Surge
Lets a character briefly push beyond their normal strength for an especially demanding feat or attack.
Body TalentStrong Attack
Trades some precision for a heavier melee blow with greater damage potential.
Body TalentTough As Nails
Makes a character better able to absorb wounds and remain effective after being hurt.
Body TalentToxin Resistance
Helps a character resist becoming Poisoned and gives them a chance to purge poison already affecting their system.
Body TalentUnyielding Frame
Makes the character harder to shove, knock prone, or otherwise move against their will.
Body TalentWeathered Resilience
Helps a character endure extreme weather and environmental exposure without suffering as quickly.
Body TalentWrecking Force
Improves attempts to smash doors, barriers, vehicles, and other objects through raw strength.
Quickness TalentAcrobatic Evasion
Uses acrobatic movement to improve defense, at the cost of making attacks harder during the maneuver.
Quickness TalentBlitz Attack
Allows a fast character to rush an opponent and turn that movement into a stronger melee attack.
Quickness TalentCall Audible
Improves a rerolled Reaction, Speed, or Stunt Test when a quick change of plan is needed.
Quickness TalentCombat Roll
Allows a character to Dive for Cover without ending prone and can help them roll through an enemy’s reach safely.
Quickness TalentDolphin Dive
Extends a Dive for Cover through an athletic leap, especially while Running or Sprinting.
Quickness TalentEvasion
Improves Evasion Defense Rolls against attacks the character can dodge.
Quickness TalentExtra Attack
Allows an additional melee attack during the character’s turn, though early versions make that extra strike less accurate.
Quickness TalentFall Guy
Reduces falling damage and offers a chance to turn a dangerous fall into a controlled landing.
Quickness TalentFast Gun
Improves the character’s ability to draw, aim, and fire quickly when combat begins.
Quickness TalentFeint
Uses deceptive movement to make an opponent easier to hit in melee, with a defensive risk if the feint fails.
Quickness TalentFloor Fighter
Reduces the difficulty of making melee attacks while prone.
Quickness TalentFlurry
Allows an unarmed fighter or light-weapon user to make a rapid series of strikes as a Burst Attack.
Quickness TalentGotta Move Faster
Lets a character spend a Craze! Point to rescue a failed Reaction, Speed, or Stunt Test.
Quickness TalentImproved Catch
Makes it easier to catch thrown objects, including dangerous objects that most characters could not safely intercept.
Quickness TalentIncoming!
Improves the character’s chance to react to explosions and avoid Blast damage.
Quickness TalentKnife Fighter
Improves combat readiness and reactions while using a light one-handed melee weapon.
Quickness TalentMartial Arts
Improves Reaction and Initiative while fighting unarmed or with melee weapons.
Quickness TalentMaximum Effort
Provides a limited opportunity to reroll a failed Reaction, Speed, or Stunt Test.
Quickness TalentNo Escape
Improves attacks made against enemies who move through the character’s threatened area.
Quickness TalentOpportunist
Allows an additional Out of Turn melee attack against enemies moving through the character’s reach.
Quickness TalentParkour
Improves fast movement and stunts while helping the character Run and Sprint farther.
Quickness TalentProne Roll
Improves defense against melee attacks while the character is prone.
Quickness TalentQuick Disengage
Allows the character to withdraw from melee without provoking an Out of Turn Attack.
Quickness TalentQuick Draw
Allows non-heavy weapons to be drawn or stowed freely and improves readiness when Initiative is rolled.
Quickness TalentQuick Reload
Reduces the time needed to reload weapons, including weapons that normally reload slowly.
Quickness TalentRapid Pursuit
Allows the character to chase and re-engage an opponent who tries to disengage from melee.
Quickness TalentSliding Attack
Combines a combat slide with an attack, improving defense while accepting an initial accuracy tradeoff.
Quickness TalentSpeed Surge
Lets a character spend Stamina or a Craze! Point for a chance at extra movement or an additional attack.
Quickness TalentSprinting
Improves Speed Tests and increases Run and Sprint movement.
Quickness TalentStrength From Speed
Allows a fast character to use Speed instead of Strength to power melee damage.
Quickness TalentStunt Rider
Improves reactions and stunts performed while riding animals or vehicles.
Quickness TalentTeam Sports
Develops coordinated movement, speed, and reactions through team-based athletic training.
Quickness TalentTwitch
Improves Initiative and attempts to Seize the Initiative, and helps the character act first when results are tied.
Ranged TalentAnti Materiel Shot
Uses a sniper rifle and Tracking Tokens to inflict greater damage on armor, equipment, and hardened targets.
Ranged TalentAnti Vehicle Shot
Uses Tracking Tokens and anti-materiel ammunition to inflict additional Durability damage on vehicles.
Ranged TalentAnti-Tank Expert
Improves the destructive effect of anti-tank weapons against vehicle Durability.
Ranged TalentArmor Buster
Makes armor-piercing rifle ammunition more reliable against Armor Points.
Ranged TalentArtillery Expert
Improves damage with the heaviest weapons and artillery pieces.
Ranged TalentBackup Shot
Allows a point-blank handgun attack followed by movement away without provoking an Out of Turn Attack.
Ranged TalentBattlefield Zero
Improves a follow-up rifle attack against the same target after the first shot misses.
Ranged TalentBow Hunter
Turns bows or crossbows into precision weapons that can use sniper techniques and make accurate follow-up attacks.
Ranged TalentBreacher
Specializes in shotguns, special ammunition, armor-breaking blasts, and forceful knockback.
Ranged TalentCreate Your Own
Creates a custom ranged-weapon specialty with improved attacks, damage, and related Talent effects.
Ranged TalentCritical Shot
Allows a sniper to spend Tracking Tokens to increase the chance that an Aimed Shot becomes a Critical Hit.
Ranged TalentDefensive Shot
Allows a character to fire a handgun while using a shield to protect someone else.
Ranged TalentDisabling Shot
Uses a sniper’s Tracking Tokens and an arm shot to hinder the target’s later actions.
Ranged TalentDisarming Shot
Uses a precise shot and Tracking Tokens to knock an item from a target’s grasp without destroying it.
Ranged TalentDisruptive Spray
Makes SMG suppressive fire interfere with the attacks of enemies caught in its firing arc.
Ranged TalentEnforcer
Specializes in SMG attacks, controlled bursts, automatic fire, and seizing the initiative during suppression.
Ranged TalentEvasion Shot
Allows an immediate handgun counterattack after a successful Evasion Defense.
Ranged TalentExploit Armor
Uses a point-blank handgun Called Shot to attack gaps in armor that is not fully enclosed.
Ranged TalentExtended Burst
Spends additional SMG ammunition to make a Burst Attack more damaging.
Ranged TalentFear Of God
Uses the threat of a support weapon to make enemies less accurate against the gunner and nearby allies.
Ranged TalentFirestarter
Specializes in flamethrowers and incendiaries, improving attacks, damage, and sweeping flame techniques.
Ranged TalentFlamethrower Expert
Protects a flamethrower and its fuel tank from Called Shots while making its attacks more likely to ignite targets.
Ranged TalentGrenade Launcher Expert
Improves damage dealt with grenade launchers.
Ranged TalentGrenadier
Specializes in grenades, grenade launchers, and accurate throwing attacks.
Ranged TalentGunslinger
Specializes in handgun accuracy, damage, and advanced rapid-fire techniques.
Ranged TalentHeavy Weapons Gunner
Specializes in missile launchers, artillery, and anti-tank attacks against vehicles.
Ranged TalentHurl Object
Trades some throwing accuracy for greater damage and increased throwing distance.
Ranged TalentImproved EMPlacement
Generates additional Tracking when a sniper is already prone and emplaced before attacking.
Ranged TalentImproved Suppression
Improves the chance to Seize the Initiative for an automatic attack while maintaining SMG suppressive fire.
Ranged TalentImproved Throw
Improves the accuracy, distance, and damage potential of thrown objects and throwing weapons.
Ranged TalentImprovised Sniper Rifle
Allows a sniper to field-tune an ordinary rifle so it can support precision and Tracking techniques.
Ranged TalentInterlocking Fields Of Fire
Makes suppressive fire reduce the protection enemies receive from cover.
Ranged TalentKneeling Stance
Adopts a supported rifle stance that improves ranged attacks and defense while kneeling.
Ranged TalentKnockback Blast
Uses a point-blank shotgun blast to knock a target backward and potentially leave them prone.
Ranged TalentLast Stand
Allows a Downed character to keep firing a handgun at a cost in accuracy and Stamina.
Ranged TalentLight 'Em Up!
Adds additional Burning to rifle attacks that deal Thermal damage.
Ranged TalentLob Shot
Gives grenade-launcher blasts Indirect Fire, allowing shots to arc over barriers and cover.
Ranged TalentLong Shot
Reduces rifle penalties for firing beyond the weapon’s most effective range.
Ranged TalentLRAD Expert
Improves LRAD attacks and makes their disruptive effects harder to resist.
Ranged TalentMachine Gun Expert
Improves the automatic-fire capability and damage of machine guns, miniguns, and laser repeaters.
Ranged TalentMachine Gunner
Specializes in machine-gun attacks, automatic fire, and intimidating enemy shooters.
Ranged TalentMissile Launcher Expert
Improves missile-launcher damage and makes its Blast Attacks harder to evade.
Ranged TalentMow Down
Makes point-blank SMG Automatic Bursts deliver their maximum number of hits.
Ranged TalentOne Kill
Allows a sniper to spend Tracking Tokens to increase a successful shot’s damage.
Ranged TalentOne Shot
Allows a sniper to spend Tracking Tokens to improve the accuracy of a shot before firing.
Ranged TalentPenetrating Strike
Turns an Aimed rifle shot into an armor-penetrating attack that can also be upgraded to a Called Shot.
Ranged TalentProne Stance
Uses a prone rifle position to improve ranged accuracy.
Ranged TalentRapid Fire
Combines two Double Tap sequences into one rapid semi-automatic attack.
Ranged TalentRicochet Shot
Bounces a handgun shot off a hard surface to reduce the protection provided by cover.
Ranged TalentRoad Warrior
Removes the normal accuracy problems caused by firing while operating or riding in a moving vehicle.
Ranged TalentRun And Gun
Reduces or removes firing penalties while moving and allows advanced attacks during movement.
Ranged TalentScout Sniper
Specializes in sniper-rifle accuracy, Aimed Shot damage, and control over hit location.
Ranged TalentSecret Agent
Specializes in accurate handgun fire and precise Aimed Shots.
Ranged TalentSilent Shot
Improves damage against Surprised targets and when using weapons designed for silent attacks.
Ranged TalentSkeet Shooter
Allows the second shotgun attack from Double Tap to engage a different target across a wider angle.
Ranged TalentSmoking Barrels
Allows a semi-automatic handgun to perform limited Focus Fire and Spray Attacks by rapidly expending ammunition.
Ranged TalentSoldier
Specializes in rifle attacks and improves the damage of Center Mass fire.
Ranged TalentSpecial Ammo: Bean Bag
Makes bean-bag rounds more effective at safely knocking a target unconscious without converting the impact into serious torso injury.
Ranged TalentSpecial Ammo: Birdshot
Improves the use of birdshot for hunting and finding food in the wilderness.
Ranged TalentSpecial Ammo: Bola
Improves ranged trip attacks made with bola rounds.
Ranged TalentSpecial Ammo: EMP
Increases EMP-round damage and keeps affected machines Deactivated longer.
Ranged TalentSpecial Ammo: Flashbang
Makes flashbang rounds harder to resist and intensifies their blinding, deafening, and stunning effects.
Ranged TalentSpecial Ammo: Flechette
Improves the armor-piercing and wounding potential of flechette shotgun rounds.
Ranged TalentSpecial Ammo: High Explosive
Improves the damage of high-explosive shotgun rounds.
Ranged TalentSpecial Ammo: Incendiary
Increases the Burning inflicted by incendiary shotgun rounds.
Ranged TalentSpecial Ammo: Injector
Improves the placement and effect of injector rounds fired at allies.
Ranged TalentSpecial Ammo: Pepper Shot
Makes pepper-shot rounds harder to resist and extends their disorienting effect.
Ranged TalentSpecial Ammo: Shock
Improves the damage of shock shotgun rounds.
Ranged TalentStaggering Shot
Uses Tracking Tokens and a precise leg shot to leave a target Staggered.
Ranged TalentStick Around
Uses a piercing thrown weapon to pin a target to a nearby wall or similar surface.
Ranged TalentSurgical Precision
Allows a sniper to spend Tracking Tokens to adjust where a successful shot lands.
Ranged TalentSweeping Flames
Sweeps a flamethrower across an arc to attack several characters instead of following a narrow Torrent chain.
Ranged TalentTake The Shot!
Improves a waiting sniper’s chance to Seize the Initiative and fire at a Tracked target.
Ranged TalentTarget Lock
Allows a successful first rifle shot to guide the second Double Tap shot into the same Hit Location.
Ranged TalentTracking
Unlocks sniper techniques and lets a character build and spend Tracking Tokens for precision attacks.
Ranged TalentTwin Fury
Combines simultaneous attacks from two ranged weapons into one more damaging strike.
Ranged TalentTwo Weapon Fighting (Ranged)
Reduces the attack penalties for firing two one-handed ranged weapons during the same turn.
Ranged TalentUltimate Sniper
Allows a sniper to spend Tracking Tokens to reduce the protection a target receives from cover.
Ranged TalentWall Of Fire
Uses extra flamethrower fuel to create a damaging fire that remains on the battlefield.
Ranged TalentWide Spray
Expands an SMG Spray Attack across a much wider firing arc.