FOXFIRE
The old world knew Enessa as a supermodel. Several agencies knew her as the person standing near nineteen impossible infiltrations and a series of structures that failed along mathematically perfect lines. Nothing was ever proven. The red fox sigil was never admissible.

Command brief
The old world knew Enessa as a supermodel. Several agencies knew her as the person standing near nineteen impossible infiltrations and a series of structures that failed along mathematically perfect lines. Nothing was ever proven. The red fox sigil was never admissible.
Personality
Elegant
Amused by danger
Meticulous
Socially fearless
Motivations
Stay three moves ahead
Steal leverage from abusive powers
Turn precision into survival rather than spectacle
History
Her public career opened doors; her private skills opened everything else. She survived repeated detention because evidence vanished, witnesses disagreed, and security logs contradicted physical reality.
After the Calamity, infiltration stopped being a game of reputation. Foxfire now uses controlled demolition to open routes, deny pursuit, and collapse exactly one part of a structure—never two.
Signature Talents
Grenadier Training
Improved Throw
Ghost Step
Acrobatic Evasion
High Society
Equipment
Micro-charges
Remote detonators
Concealed pistol
Infiltration tools
Red fox marker
Tactics
Enter through the route no one considers usable, mark load-bearing points, and keep a controlled exit charge ready. Foxfire wins by deciding the shape of the battlefield before combat begins.
This wiki entry is a general description. Consult the Core Rulebook for exact rules and values.