WHIRLWIND
Russell Storm carries more kinetic energy than most vehicles he drives. Military automation removed him from the Corps; the Calamity gave the storm somewhere useful to break. He earned Whirlwind in one night and has been moving ever since.

Command brief
Russell Storm carries more kinetic energy than most vehicles he drives. Military automation removed him from the Corps; the Calamity gave the storm somewhere useful to break. He earned Whirlwind in one night and has been moving ever since.
Personality
Restless
Wry
Defiant
Hard to kill
Motivations
Keep convoys moving
Turn displacement into purpose
Defeat Firestorm without becoming him
History
Civilian transport work could not absorb a Marine trained for constant pressure. Supervisors described him as a storm with paperwork attached.
His duel with Firestorm in a burning house proved the difference between speed and control. Whirlwind won the exchange; Firestorm escaped bleeding and angry.
Signature Talents
Parkour
Sliding Attack
Feint
Extra Attack
Die Hard
Equipment
SMG
Curved blade
Breathing unit
Driver armor
Flash charges
Tactics
Disorient first, slide through the firing lane, and enter melee from an angle that keeps the opponent turning. If the mission is extraction, the vehicle always matters more than the duel.
This wiki entry is a general description. Consult the Core Rulebook for exact rules and values.